3D character projects developed through a AAA game production workflow, including both stylized character design and realistic 3D character development.
Physical and digital projects built through hands-on making and experimentation, including small personal works and larger team-based projects.
Architectural projects based on both real and fictional sites, following a complete design process. These works combine realistic architectural thinking with 3D design methods.
Explorations across different AI platforms, focusing on the potential of AI as a creative tool and its integration into a personal design workflow.
Work-in-progress and training projects developed during spare time. The goal of “Treat” is to maintain, refine, and continuously train personal design and technical skills.