Zhengda Liu logo Zhengda Liu
CHARACTERS CRAFT ARCHITECTURE A.I TREAT

MKAISE SCULPT

  • ZBRUSH
  • PRACTICE

This work-in-progress sculpting project focuses on animated character design, with an emphasis on facial proportions, clothing, and stylized body anatomy. Through this project, I am using ZBrush to study the full workflow of character creation, from basic forms and proportions to detailed modeling and refinement.

This work-in-progress sculpting project focuses on animated character design, with an emphasis on facial proportions, clothing, and stylized body anatomy. Through this project, I am using ZBrush to study the full workflow of character creation, from basic forms and proportions to detailed modeling and refinement.

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DAVID PRACTICE

  • PRACTICE
  • ZBRUSH
  • SUBSTANCE PAINTER
  • UNREAL

This is a practice project aimed at learning anatomy and strengthening my workflow in modeling, texturing, and rendering. By repeatedly going through the full process and recreating the David sculpture multiple times, I became more familiar with human proportions, sculptural structure, and the overall production procedure.

This is a practice project aimed at learning anatomy and strengthening my workflow in modeling, texturing, and rendering. By repeatedly going through the full process and recreating the David sculpture multiple times, I became more familiar with human proportions, sculptural structure, and the overall production procedure.

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